What is proven, and what is not yet.
A feature is called Proven only after it has succeeded in the game three times in a row. Passing automated tests alone is not enough for that status.
As of the date below, no row has Proven status yet. In-game proving is under way, and this table is updated from the evidence files of real sessions. On your own PC, the Evidence page in the app counts the same thing from your sessions.
Succeeded three times in a row in the game, on the PURPLE client.
Runs on Windows in automated tests, without the game.
The code is complete and passes automated tests. In-game proving is under way.
In progress and not in any build yet.
Updated October 12, 2026 · build 0.1.0
| Features | Status | Notes |
|---|---|---|
| Core | ||
| Game window list and image capture | Tested on Windows | Windows whose title starts with Lineage2M. |
| Repeating keys, per row | Awaiting evidence | Five conditions: anytime, when being attacked, and three radar states. |
| Low, medium, high, and unreadable HP | Awaiting evidence | |
| Counter-attack when attacked | Awaiting evidence | |
| Party heal per member | Awaiting evidence | |
| Party leader and attacking with the leader | Awaiting evidence | |
| Resurrecting after death | Awaiting evidence | |
| Making sure Auto hunt is on | Awaiting evidence | |
| Accepting party teleport invites | Awaiting evidence | |
| Start, Stop, and F9 | Awaiting evidence | Tested specifically: no input is sent after STOP. |
| Resizing the window while in town | Tested on Windows | |
| Routine modules | ||
| Radar: two conditions, alert targets, AI enemy key | Awaiting evidence | |
| Weapon switching and HP triggers | Awaiting evidence | |
| Teleport and farming: saved spots, maps, dungeons, mail | Awaiting evidence | If the dungeon screen is not recognized, the menu can be left open for a few minutes. |
| Town: auto buy and merchant | Awaiting evidence | Merchant clicks can miss if the window image is not 1280×720. |
| Daily and commission quests | Awaiting evidence | |
| Boss and Zariche | Awaiting evidence | Test first with a character that has no diamonds: the paid teleport button can get pressed too. |
| Boss schedule from CSV | Awaiting evidence | The diamond warning above applies here too. |
| Dailies: bulk purchase, clan and alliance attendance, claims | Awaiting evidence | Attendance and claims are recorded as done without checking the result. |
| Dashboard and tools | ||
| Multi-account Dashboard: filters, status wall, compact rows | Awaiting evidence | |
| Bulk actions and copy settings | Awaiting evidence | |
| Account groups | Awaiting evidence | |
| Arrange windows on monitors | Tested on Windows | Tested with mock windows on Windows, not yet with game windows. |
| Overlay on the game | Tested on Windows | Turns itself off when Windows cannot hide it from the image the bot reads, for example over Remote Desktop. |
| Teach: click points and reference images | Awaiting evidence | |
| Recordings, diagnostic bundles, and triage | Awaiting evidence | |
| Evidence page and evidence file | Awaiting evidence | |
| License | ||
| Online activation per PC | In progress | The activation server is running. Connecting it to the app is in progress. |
Your conditions may differ. Client language, resolution, HUD scale, and game updates all affect the result. That is why the Teach page exists, and why the Evidence page counts from your sessions, not ours.
Get to know it first. Run it when you are ready.
Read the guide, check the status of each feature, and decide in your own time.