Arrange windows lays out the game windows on the monitors you choose.
The detection load is visible, so you know when the PC is at its limit.
RunningStoppedNeed a look
02 · HP and keys
The rules you write, carried out as written.
The Settings page is organized per character. The Main tab holds the repeating key rows and three HP priorities.
Repeating keys: each row has a key, an interval, and a condition.
Priority 1, 2, 3 for low, medium, and high HP.
A dedicated key for when HP is unreadable.
Party heal per member, party leader, and attacking with the leader.
Resurrecting after death, then going back to hunting.
Priority 3 · High HPmain key
Priority 2 · Medium HPpotion
Priority 1 · Low HPlarge potion
F1F234RF5
03 · Control
A stop you can count on.
After STOP there is no new input: no key press, no key hold, no click. Built for the moment when dozens of steps are waiting in the queue.
F9 for all windows, a per-account button for a single window.
Clicks waiting for their turn with the cursor are canceled within 0.1 seconds.
A mouse button that is already down is always released.
Start all keeps going even if one account fails to start; the one that failed is flagged.
F9
Stop allOne key, every window.
keys
clicks
queue
input sentno more
04 · Teach and overlay
See what the bot sees, then correct it.
If your client uses a different language or resolution, the built-in reference images may not match. The Teach page replaces them with images from your own client.
Teach point: click the right spot in the game window.
Capture template: the reference image is taken from your screen.
Restore default at any time.
A click-through overlay on the game: status and Bot's eyes, without taking focus.
05 · Recordings and Evidence
When it gets stuck, there is a trail.
The recorder is always on. A wait for a screen that passes 20 seconds produces a diagnostic bundle that can be replayed, and the Evidence page sums up every session in a single list.
Stall bundle: the last image, what it was waiting for, match scores, the last input.
Triage explains the cause and suggests an action, with no internet needed.
Evidence: proven, seen, or failing, per step.
A small evidence file to send when you ask for help.
StepsSample view
boss.tab_openProven
town.shop_openProven
teleport.saved_spotFailing
Routine modules
Routine modules, switched on as needed.
All of them are configured per character on the Settings page. Nothing runs until you switch it on.
Radar
Two radar conditions, alert targets, attacking players shown on radar, and teleporting back after losing radar.
Weapon
Switching to the secondary weapon and back to the main weapon, with HP triggers and a key to press after switching.
Teleport and farming
Saved spots and maps, dungeons and event dungeons, mail collection, and returning to the farm spot after going back to town.
Town
Automatic item buying, the merchant, and safe zone recognition. The window can be resized on entering town.
Quests
Claiming commission quest rewards, doing the next quest, skipping quests with certain keywords, and going back when no quests are left.
Boss and Zariche
Checking for bosses at an interval or continuously, choosing maps, excluding boss names, and hunting on a CSV schedule.
Dailies
Bulk purchase, clan and alliance attendance, and daily item claims, once a day for each character.
Party
Healing per member, party leader and attacking with the leader, and accepting teleport invites to the farm spot.